A study on the interaction of the elderly with digital games through usability and user experience evaluations

Authors

  • Maria Amelia Eliseo Universidade Presbiteriana Mackenzie
  • David Varão Lima Bentes Pessoa Universidade Presbiteriana Mackenzie
  • Meuriam Silva de Assis
  • Thiago Siqueira Garbuio
  • Valéria Farinazzo Martins Universidade Presbiteriana Mackenzie

DOI:

https://doi.org/10.19153/cleiej.27.1.4

Abstract

The growing number of the elderly and their potential use of technological products requires understanding the interaction between these users and technology to develop appropriate products that include them. Accordingly, this article focuses on studying the interaction between older people and digital games to provide strategies for digital game developers to create inclusive games for these users. Thus, usability and user experience evaluation sessions were performed to achieve these objectives, and the older generation's acceptance of technology during interaction with digital games was verified. The data collection methods were observation and the application of questionnaires, one before the tests to evaluate the profile of the public and another afterward to assess usability, experience and technology acceptance. The test was applied to 36 people aged 60 and over. The results showed that the elderly prefer mobile devices and use them more often. Despite their lack of experience with digital games, the test participants had a good experience, even with difficulties such as game time management and perception of screen elements.

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Published

2024-04-29