An Adaptive and Hybrid Approach for Revisiting the Visibility Pipeline

Authors

  • Ícaro Lins Leitão da Cunha Universidade Federal do Rio Grande do Norte, Campus Universitario, Lagoa Nova, CEP 59.078-970, Natal, RN, Brazil
  • Luiz Marcos Garcia Gonçalves Universidade Federal do Rio Grande do Norte, Campus Universitario, Lagoa Nova, CEP 59.078-970, Natal, RN, Brazil

DOI:

https://doi.org/10.19153/cleiej.19.1.8

Keywords:

Visibility, Visualization Structure, Real-time 3D Visualization, Hidden Primitive Culling

Abstract

We revisit the visibility problem, which is traditionally known in Computer Graphics and Vision fields as the process of computing a (potentially) visible set of primitives in the computational model of a scene. We propose a hybrid solution that uses a dry structure (in the sense of data reduction), a triangulation of the type Ja 1 , to accelerate the task of searching for visible primitives. We came up with a solution that is useful for real-time, on-line, interactive applications as 3D visualization. In such applications the main goal is to load the minimum amount of primitives from the scene during the rendering stage, as possible. For this purpose, our algorithm executes the culling by using a hybrid paradigm based on viewing-frustum, back-face culling and occlusion models. Results have shown substantial improvement over these traditional approaches if applied separately. This novel approach can be used in devices with no dedicated processors or with low processing power, as cell phones or embedded displays, or to visualize data through the Internet, as in virtual museums applications.

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Published

2016-04-01